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November 16, 2012
1.3 MB
Sta.sh
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:iconlezisell:
Extracted and converted by Kennfield. Have fun.
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:iconwapeddell:
I will like to add that the shoulders are not enveloped well they distort when bending the arm all the way down.
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:iconlezisell:
I didn't extracted/ported him. I was just asked to release model.
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:iconnekohybrid:
~NekoHybrid Nov 17, 2012  Hobbyist Digital Artist
When I rename the bones, es wever saves when I upload ain .odel again. How do I keep the names permanent?
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:iconlezisell:
Rename them via xps.
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:iconnekohybrid:
~NekoHybrid Nov 17, 2012  Hobbyist Digital Artist
That's what I did. When I open XPS again and upload the model, the bone names are reset again.
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:iconlezisell:
If you saving as "generic_item.mesh" you should add model via "file/add model". If you adding model via "modify/load generic_item" you should either choose "generic_item.mesh" file either save renamed bones model to "generic_item.mesh.ascii".
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:iconnekohybrid:
~NekoHybrid Nov 17, 2012  Hobbyist Digital Artist
When I do that, I get an error.

"Loading model failed. Unable to read beyond the end of the stream."
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:iconnekohybrid:
~NekoHybrid Nov 17, 2012  Hobbyist Digital Artist
When I rename the bones, it never saves when I upload the model again. How do I keep the names permanent?
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:iconnekohybrid:
~NekoHybrid Nov 16, 2012  Hobbyist Digital Artist
Hate to tell you this, but Dante's pants have no seat...
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